![]() Tracks are destroyed or damaged, threads lying in waste behind the trackless tank. The main gun retracts, the body lunges, and then settles. When you fire your main gun you feel it and see it. Interiors are accurately modeled, along with the exteriors based on what I have seen at museums or the History Channel. The only problem I have had with graphics is that some shimmering, especially on trees and tree lines exist, and can ruin the visual experience. The hits and explosions are well done in my opinion, again based on real world type hits and explosions not some over the top fire and explosions. The landscape is built to be true and accurate for the time, with woods and woodlands on the borders, paths, roadways and dirt paths cut through connecting to other roads, small villages and towns. ![]() The trees and grass sways in the wind, shadows and reflections are modeled well. The purpose is to simulate long distance armor engagements, and the graphic engine does this well. This is not meant to be Crysis quality graphics. You have to take the graphics for the purpose of the game. Graphics and sounds are both incredible in my opinion.
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